Skip to main content

Research Finds Potential Benefits for Pre-Teen Video Game Players

boy playing a video game holding controller
Kids who play video games three hours or more a day performed better in cognitive skills tests involving impulse control and working memory than kids who never play video games, according to research released Monday. The post Research Finds Potential Benefits for Pre-Teen Video Game Players appeared first on TechNewsWorld.

from TechNewsWorld https://ift.tt/12HEv87

Comments

Popular posts from this blog

AI-Enhanced Next-Gen Smart Glasses Could Revolutionize Wearables

The 2014 Google Glass debacle stigmatized smart glasses, but the devices may be poised for a comeback. Despite the failure of Google Glass, Meta and Google appear to be all in on the next generation of smart glasses that combine fashion, functionality, and generative AI into a compelling form factor. The post AI-Enhanced Next-Gen Smart Glasses Could Revolutionize Wearables appeared first on TechNewsWorld . from TechNewsWorld https://ift.tt/taJAubh

C-3PO Style Humanoid Robots Thrive From Surge in AI Development

A collateral beneficiary of the feverish pace of generative artificial intelligence development appears to be the humanoid robot. The post C-3PO Style Humanoid Robots Thrive From Surge in AI Development appeared first on TechNewsWorld . from TechNewsWorld https://ift.tt/JgBwSTZ

Ransomware Greatest Risk to Supply Chain in Minds of IT Pros

Ransomware is the top supply chain risk facing organizations today, according to a new survey by ISACA, an association for IT professionals with 140,000 members in 180 countries. The survey, based on responses from more than 1,300 IT pros with supply chain insights, found that 73% of the respondents said ransomware was a key concern when considering supply chain risks to their organizations. The post Ransomware Greatest Risk to Supply Chain in Minds of IT Pros appeared first on TechNewsWorld . from TechNewsWorld https://ift.tt/xI3fBrR